Matthew Schmulen's Resume (Last updated April 22nd 2009)

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Matthew Aaron Schmulen

Colleyville, Tx 76034

972-200-9037

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WORK EXPERIENCE

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May 2007 - Current
Manager of online applications

Blockdot

Dallas Tx

  • Manage a team of 6 full-time and 6 Contract Flash, console, iPhone and Android developers.
  • Designed and built Blockdot's first console
game engine (using XNA) and created game demo's and prototypes (Chicktionary, Radiux) to assist in sales and business developement.
  • Built tools, map editor and content processing tools in .NET c# to assist Flash, Web games, and word puzzles.
  • Using Amazon's EC2, S3 and Mechanical Turk. Developed prototype backed PHP application to serve integrate Flash games into Social sites such as Facebook (FBML), Orkut (Open Social), and Mebo.

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June 2005 - March 2007
Director Software Development

Xpert Image

Technical Environment: .NET, C#, ASPX, Sharp OSA, MS-SQL, HTML, XML, Post Script, Visual Studio, Crystal Reports

Helped founder and CEO Ken Cox revitalize Xpert Image by:
  • Rewriting old software products in .NET
  • Creating new products for new vertical markets and hardware platforms
  • Managing software development team
  • Support sales by giving "Road Show" presentations, and web demonstrations.

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2004 - 2005
Software Engineer

Reaction Entertainment (Contract)

Technical Environment: .NET, C#, Visual C++, MFC, OpenGL, DirectX, TCP/IP & UDP Sockets

  • Developed and maintained rendering engine, for Class II game manufacturers.
  • Co-developed Casino Sys. Inc. Class II game terminal.
  • Develop interactive 3D game faces.

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2002 - 2004
Software Engineer

Beck

Technical Environment: .NET, C#, Visual C++, MFC, OpenGL, Open Cascade, SQL, RUP, Clear Case

Worked with Architects, Engineers, and Construction Managers to help design and develop DProfiler. A proprietary interactive 3D AEC design and costing Application. Developed using .Net, OpenGL and Open Cascade.

Support development for DESTINI estimation and CAD software.

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September 1999 - 2002
Software Engineer

Atari Paradigm Studios

Technical Environment: C++, MFC, OpenGL, DirectX , CVS, Linux, gcc, vi, gdb, emacs
Worked with a team of software engineers and artists that delivered Paradigms first next generation game, Spy Hunter (PlayStation 2). Core Technology Engineer for Paradigms first Xbox title, Terminator Dawn of Fate (Xbox, PlayStation 2)

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EDUCATION

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1996 - 1999

University Of North Texas

Bachelors of Science

  • Computer Science

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